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Player base intake

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Player base intake Empty Player base intake

Post  [ICE]Rev Sun Jul 24, 2016 8:29 pm

looks like the base's are eating more of every thing just filled up Monday an Tuesday now reinforced alloy jump form 100k to 18k in 5 days. food an oxygen an water dropped for 75 k to 40 k . Surprised

[ICE]Rev

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Post  Kenzo Thu Jul 28, 2016 12:53 am

In the moment my core 10 base use abt. 5000 food, water and oxygen per day (looks like the old standards).
Reinforced alloy up to abt. 9000 per day.

Kenzo
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Post  Windwyrm Tue Aug 02, 2016 3:35 pm

I tried to measure Reinforced Alloy and Hull Segments use on my Level 4 and Level 10 bases, respectively.

I found to my astonishment that both bases used these at the exact same rate.

Since HS is twice as costly as RA, and takes up twice the cargo space, I think it is not fair and it would be nice to change the use so that the bases use Hull Segments at half of the rate of Reinforced Alloy.

[Or, is it possible that a L10 base uses exactly twice as many repair commodities compared to a L4?]

What do you think?

Wind

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Post  HighGuard Tue Aug 02, 2016 5:39 pm

This is the game file:

[general]
debug = 0
set_holiday_mode = 1
status_path_html = C:\stats\base_status.html
status_path_json = C:\stats\base_status.json
status_export_type = 2
tick_time = 20
damage_per_tick = 100
construction_shiparch = dsy_lifter
construction_item = commodity_plasfoam, 70
construction_item = commodity_industrial_hardware, 70
construction_item = commodity_reinforced_alloys, 50
construction_item = commodity_high_performance_alloys, 70
construction_item = commodity_optronic_arrays, 25
construction_item = commodity_heatsinks, 25
construction_item = commodity_diodes, 15
base_repair_item = commodity_reinforced_alloys, 2
base_repair_item = commodity_robotic_hardware, 2
base_repair_item = commodity_hull_segments, 2
base_crew_item = commodity_crew
base_crew_consumption_item = commodity_oxygen, 1
base_crew_consumption_item = commodity_water, 1
base_crew_food_item = commodity_alien_organisms, 1
base_crew_food_item = commodity_food, 1
base_crew_food_item = commodity_food_ga, 1
base_crew_food_item = commodity_food_br, 1
base_crew_food_item = commodity_luxury_food, 1
base_crew_food_item = commodity_rice, 1
base_crew_food_item = commodity_gaianlife, 1
base_crew_food_item = commodity_synthpaste, 1
shield_power_item = commodity_h_fuel, 14
shield_power_item = commodity_deuterium, 18
shield_power_item = commodity_mox_rh, 9
shield_power_item = commodity_mox_fuel, 9
shield_power_item = commodity_gallic_fuel, 9
shield_power_item = commodity_helium3, 9


As you can see, the consumption items are set for the minumum. Repair items are at 2 each and fuel is a little higher than it used to be to offset the low consumption items.

Unfortunately, there's n o way to set the limits per level, just overall.
HighGuard
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Post  Windwyrm Wed Aug 03, 2016 1:50 pm

OK thanks, I thought for some reason that it was level-dependent.

Funny though I did not know base crew would happily chew on alien organisms!

Wind

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Post  Kenzo Thu Aug 04, 2016 1:16 am

Hello together,

from time to time, I control the consumption of materials on my level 10 bases.

An example
June 14th: food, oxygene, water 2000 per day - reinforced alloy 3580 per day (this was a standard consumption)
August 3rd: food, oxygene, water 4000 per day - reinforced alloy 8512 per day Shocked

Now it gets harder to feed the bases.

- Kenzo -
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Post  HighGuard Thu Aug 04, 2016 10:44 am

GC might have changed the timing used to determine the base consumption rates. It's 1 unit per timing unit. If the timing units were changed then it would use more, even though it's still 1 unit per timing unit. I'll see if I can find the info
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