No longer relevant.
2 posters
Page 1 of 1
No longer relevant.
No longer relevant.
Last edited by Spectre on Fri Nov 20, 2015 7:41 pm; edited 6 times in total (Reason for editing : No longer relevant.)
Spectre- Posts : 34
Join date : 2015-09-16
SC Mod
Honestly, I think by the time they are allowing Star Citizen mods, everyone will be moving into SC. I do not see leaving FL for SC as some found of betrayal. SC is FL on steroids. Just as folks left Wing Commander behind for FL, folks will gradually move to SC. @Spectre. I would recommend you start pricing the SC Mod so you will be in the forefront. Everybody is still holding onto FL. mostly because of equipment limitations. I predict that most folks will transition their equipment with in the next 2 years and will be looking to jump right in.
Within the next 2 weeks, SC is coming out with the "baby persistent universe." So basically they are opening out a small area of the game so we a fly around and start acting like freelancers (trading, missions, FPS, exploration, etc.). Just as a point of interest, the area in the baby PU is so vast that flying, at full power, from one end to the other will take 6 hours real time. Well that is my recommendation for what it is worth.
Within the next 2 weeks, SC is coming out with the "baby persistent universe." So basically they are opening out a small area of the game so we a fly around and start acting like freelancers (trading, missions, FPS, exploration, etc.). Just as a point of interest, the area in the baby PU is so vast that flying, at full power, from one end to the other will take 6 hours real time. Well that is my recommendation for what it is worth.
Legacy6141- Posts : 85
Join date : 2015-08-08
Age : 73
Location : Badlands
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|